MaizePlus Forage Extension 1.4.0.0 Mod

Farming Simulator 19 Mods |

MaizePlus Forage Extension 1.4.0.0 Mod

This Extension for MaizePlus reworks the feeding system in FS completely. First the differentiating between the different silages from MaizePlus makes sense now, but the feeding in general is reworked to make it more interesting and also more realistic.

We also add new feeding-related food-fruits Alfalfa (with Hay and Silage) and Clover (with Hay and Silage) and Carrots.
If you want to harvest Alfalfa or Clover as fresh fodded or hay you need a Map that is ready for MaizePlus ForageExtension fruit types.
Alfalfa-Silage, Clover-Silage and carrots can be bought in the shop to feed your animals regardles of map preperation.
This Extension also doesn’t add any more heighttypes so you don’t have to worry about that. But it needs the MaizePlus base mod.

Changelog V 1.4
– added the possibility to use animalFoodAdditions.xml in a separate Zip-folder, it will be prioritised and overwrites settings within the map or the ForageExtension mod itself (for more easy of use in individually adjusting feeding)
(We suggest you use that Zip right away because it already includes all the new feeds added, all new stuff can be used in TMR but doesn’t have to be -> 0% to X% values)
– Deuka Feed added (Beetchips, Graingrist, Mineral-Feed, Power-Food, Sheep-Food, Horse-Food, Chicken-Food) each as Pallet and single Sack
– additional Feed added (Beetpulp, Beetpulp-Silage, Beetshreds, Potatoshreds, Brewers-Grain, Brewers-Grain-Silage)
– Ruby Rootcrop-Shredder-Shovel added (for Potatoes and Beets -> Beetshreds, Potatoshreds)
– Buying-Station for Brewers-Grain and Beetpulp added (can be made into silage in bunkerSilos)
– Molasses Tank (IBC) added (refillable)
– Filtered Water Tank (IBC) added
– Water Tank (IBC) added (refillable)

!!Caution!! Due to changes with HeightTypes in this update it is recommended to create a Savegame-Backup before updating MaizePlus (and extensions) in case something goes wrong so you don’t lose a good savegame.
(It is also recommended to make a copy of ForageExtension V 1.3 before updating so you can go back to the old version together with the savegame-backup in case something doesn’t work, since there is no way to get a older version of a mod through modhub)

Changelog V 1.3
– prices adjusted

Changelog V 1.2
– animalFoodAdditions.xml in map fixed (works now)
– Horse-Hay and Horse-Silage buyable bales in shop (HorseExtension ready)
– Clover and Alfalfa bales now globally added to balers and wrappers, so all standard-sized balers and wrappers work now.
– Kverneland-DLC ready
– filltype mass adjusted to Giants standard
– fillvolume fixed for buyable bales
– Strawblowers can now dissolve hay and silage too (for feeding at animal husbandries without bale triggers)
– several little bugfixes

Short summary of the features:
– all food groups for all default animals reworked and adjusted
– mixer wagons have more inputs and possibilites so the mixture is more complex and realistic
– silage-bales of the different silages, empty bulk goods pallets and carrot pallets for feeding can be bought in the store
– feeding can be adjusted map-specific (for example for new/custom animal types)
– seasons-ready

I will explain the changes with the cows as example:
– feeding is split into 4 feeding categories
– cows don’t eat the highest production feed first, they eat all 4 feed-groups at the same time
– each category is 25% production value
– the tmr forage mixing can fill 3 of the 4 categories, the 4. category (hay) needs to be filled seperately to reach 100% production
– with tmr forage mixing you can feed things you can’t feed directly (for example Sugarbeet, Potato or Grains)

– The following 4 categories exist:
+ silage-category | energy – maize-silage, grass-silage and wcs-silage
+ hay-category | structure – hay, clover-hay and alfalfa-hay
+ silage-category | protein – clover-silage, alfalfa-silage
+ fresh-fodder-category – grass, clover, chopped-maize

– the mixer-wagon can be filled with:
+ maize-silage 20%-50%
+ wcs-silage 0%-50%
+ straw 0%-35%
+ grass-silage 20%-50%
+ concentrates 1%-15% (soybean / ccm / barley / canola)
+ moisture food 2%-15% (beets / potatos)

Similar changes were done to the other animals.

We thank all mod-teams who support MaizePlus by providing maps for our MaizePlus and ForageExtension update.

Caution! MaizePlus mod is neccessary for this Extension to work. Please read the description of MaizePlus also!

Required Mods:
http://www.fs19mods.com/maizeplus-1-5-0-0-mod/


Credits: The-Alien-Paul and Modelleicher
(4 votes, average: 5.00 out of 5)
Loading...

This content was uploaded by website visitors. If you notice any mistake, please let us know.

If you are face difficulties which are hard to overcome, check our Farming simulator 2019 mods database and you will probably find a solution there. There additional files are extremely popular all around the globe. That’s definitely for a reason – every single Farming simulator 19 mod is unique and provides you explicit options. If you wonder how it works, you will find plenty of information in our FS 19 mods website – we have collected all kind of data to make the gaming easier. If you are passionate about the Farming Simulator 19 Mods as we are, then you are on the right site. Take a deeper look at our offered samples and pick the needed one. Then all you need to do is simply click on LS 19 mods free download button and implement it to your game. This few simple steps will lift your game to the upper level – what can be better that upgrading your game personally? Break all boundaries and develop your farm easily. These additional files will add so much value that you won’t want to play without them anymore. There is no risk, so no arguments against – therefore the are no excuses of not taking this special chance. It’s amazing how much a simple update can do – be the smart player and achieve much more than you were ever planning. It’s great getting even more than it was expected – that’s why we insist on you to try and test the benefits personally. That could be a great boost to your farm and there are no reasons why to react negatively. Take the best that you can and don’t look back – you must be orientated to the future and new experiences. That’s the only way to stay ahead of everything. If you see it as your goals, it’s definitely now or never!



Useful Information:
- Do you need any help? Join FS Modding Discord
- How to install Farming Simulator 19 Mods
- Farming Simulator 19 Release Date
- How to Create Farming Simulator 19 Mods
- Farming Simulator 19 System Requirements
- Farming Simulator 19 Mods on Consoles
- Download Farming Simulator 19 Game
- Landwirtschafts Simulator 19 mods

You may also like...

Leave a Reply

Your email address will not be published. Required fields are marked *