Vehicle Maintenance Mod

FS19 Other

Vehicle Maintenance Mod

This mod simulates the maintenance of drivable machines much more realistically. In the help window you can see when the limit of the vehicle is pretty much exhausted. If maintenance has not been carried out by then, the engine may misfire and cut out if the engine load is too high. To service the vehicle (by default: Ctrl + m), a pallet must be bought in the shop. If you drive close enough to it, the occupied key appears in the help window and maintenance can be carried out. Once maintenance is complete, engine hours and days will be added to the vehicle, which increase the time until the vehicle has to be serviced again, depending on what you have configured on the pallet. If the maintenance time is less, fewer engine hours/days will be added (Real example: Like a small oil change). Thus, if necessary, in the harvesting season, you can plan exactly when to put your vehicle in maintenance and when you need it. The FS19 damage system has been adapted so that the vehicle is completely damaged when it reaches “maintenance required” and can only be repaired by maintenance.

Compatible with Seasons-Mod (recommended): The days until the next maintenance adjust to a season length.

– Repair feature in the shop was completely deactivated due to bugs
– Automatic engine start can be activated, but the engine stall function will then be deactivated


Pallet price: 500,-
Maintenance prices: Individual adjustment to the specific machine and maintenance duration.

– Maintenance information (↓) is also displayed in the game when approaching a pallet! – (The rendering function was made by Ifko[nator] and is from the mod “Object-Info”! Thank you for letting me use this here!)
Maintenance duration + added engine hours (days adjust with seasons-mod): 1h maintenance (+3 engine hours, +1 day), 4 h maintenance (+9 engine hours, +5 days), 8h maintenance (+18 engine hours, +12 days), 24h maintenance (+35 engine hours, +36 days), 48h maintenance (+48 engine hours, +45 days)

Full multiplayer support
!-!-!-! CONTACT/SUPPORT / “I would like to have a version without the maintenance by days”:

Changelog Version
– Description adapted.
– New icon.
– Day limit adapts to the Seasons-Mod.
– Engine may fail to start when starting the motor after reaching the limit.
– Engine can stall if engine load is too high.
– Bugs fixed when servicing several times.
– No longer subtracts engine hours and age on first load.
– Fixed a bug with “bulk buy mod” (pallet could not be bought).
– Fixed multiplayer problems.

Changelog Version
– FPS problems fixed.
– Dedicated server problems fixed.
– Lamp light removed.
– Description slightly adjusted.
– Fixed bug where the button did not appear.
– Fixed bug where the old state of the vehicle was not restored.

Changelog Version
– Description adapted.
– Fixed a bug where the button has still not appeared.
– The remaining time needed for maintenance is now saved and continued when re-entering the savegame.
– Maintenance can now be done at any time.
– Maintenance is now only necessary 1 time per season with the Seasons-Mod.
– At the pallet it is now possible to configure how long it takes until the maintenance is completed. (Less time = higher costs for maintenance).
– Maintenance now costs a certain amount.
– Damage system from the Fs19 now adapts to maintenance.

Changelog Version
– Description slightly adapted
– Fixed error with machines that do not have a motor (for example: conveyor belt).
– Added translation for the configuration.

Changelog Version
– Vehicle no longer needs to be selected to see the maintenance information and to service the vehicle.
– The engine cuts-off again correctly if the engine load is too high and another implement is selected than the current vehicle.
– Multiplayer sync problems fixed.
– Fixed multiplayer money problems.
– Dedi problems fixed.
– All equipment (except drivable) can now be repaired normally.
– Drivable vehicles can now no longer be repaired normally at all.
– Added blink text when servicing.
– Damage now works correctly in combination with the Seasons mod.
– Engine hours now count as a “damage maintenance” and days as an “interval maintenance” — (damage only adjusts to engine hours).
– Engine can now no longer be started at all during maintenance.

Changelog Version
– Confirmation window for maintenance.
– Damage is no longer deducted directly (with Seasons-Mod) for vehicles that already have engine hours (borrowed vehicles from a contract), but starts again as intended without damage.
– No more error message that appeared when something was sold that was not a vehicle.
– Individual adjustment of the maintenance price for each vehicle.
– Shorter maintenance now costs less and longer maintenance costs more.
– Depending on the length of the maintenance, a certain number of engine hours/days is added to the others (vehicle is not going to be completely repaired).
– Maintenance system generally improved to make it more realistic.
– Description adjusted.
– Ingame texts adapted.
– Repair feature in the shop has been completely deactivated due to bugs (also for non-driveable equipment).
– Automatic engine start can be activated again (the engine stall function is then deactivated though).

Changelog Version
– Fixed bug where nothing happened after maintenance (still “maintenance needed” or the same number of remaining engine hours/days).

Changelog Version
– Description slightly adapted.
– Text appears when approaching a pallet (on foot) that better indicates the configured waiting time/added days/added engine hours until the next maintenance and makes it easier to identify the correct pallet.
– Polish translation added.
– Fixed a bug where maintenance on dedicated servers was running faster than intended.

Credits: Frvetz
(4 votes, average: 5.00 out of 5)

This content was uploaded by website visitors. If you notice any mistake, please let us know.

If you are face difficulties which are hard to overcome, check our Farming Simulator Mods database and you will probably find a solution there. There additional files are extremely popular all around the globe. That’s definitely for a reason – every single Farming Simulator 19 Mod / Farming Simulator 22 Mod is unique and provides you explicit options. If you wonder how it works, you will find plenty of information in our FS19 Mods / FS22 Mods website – we have collected all kind of data to make the gaming easier. If you are passionate about the Farming Simulator 19 Mods / Farming Simulator 22 Mods as we are, then you are on the right site. Take a deeper look at our offered samples and pick the needed one. Then all you need to do is simply click on LS19 Mods / LS22 Mods free download button and implement it to your game. This few simple steps will lift your game to the upper level – what can be better that upgrading your game personally? Break all boundaries and develop your farm easily. These additional files will add so much value that you won’t want to play without them anymore. There is no risk, so no arguments against – therefore the are no excuses of not taking this special chance. It’s amazing how much a simple update can do – be the smart player and achieve much more than you were ever planning. It’s great getting even more than it was expected – that’s why we insist on you to try and test the benefits personally. That could be a great boost to your farm and there are no reasons why to react negatively. Take the best that you can and don’t look back – you must be orientated to the future and new experiences. That’s the only way to stay ahead of everything. If you see it as your goals, it’s definitely now or never!

Useful Information:
- Do you need any help? Join FS Modding Discord
- How to install Farming Simulator 19 Mods
- Farming Simulator 19 Release Date
- How to Create Farming Simulator 19 Mods
- Farming Simulator 19 System Requirements
- Farming Simulator 19 Mods on Consoles
- Download Farming Simulator 19 Game
- Landwirtschafts Simulator 19 mods

You may also like...

Leave a Reply

Your email address will not be published. Required fields are marked *